

I threw a couple other details that seemed to make sense such as a unit that misses and doesn’t have disadvantage still does some damage on a miss. Otherwise, GMs and players alike will go crazy trying to work everything out. The purpose of the unit damage and unit hit points rules is to greatly simplify unit damage for bookkeeping reasons. You’ll notice a lot of similarities here in the rules. I went through the entire 9th chapter of the PHB to build the notes out. I probably need to incorporate some sort of “point system”, too.įor the rest of my notes on this build, you can read the introduction I wrote last night. The part that will take the longest amount of prep for the Dungeon Master will be creating the units themselves, so I think I’ll add in a supplement to this when I’m done that covers most of the “basic” unit types. Instead of rolling for each individual creature, you instead roll for units. In addition, I don’t want it to be a monstrous dice fest either.

It’s still a d20 system and uses the move/action combat system that Fifth employs. Before the Buildįirst and foremost, I want to make sure that the rules here don’t change the overall rules of Dungeons & Dragons Fifth Edition too much. Otherwise, feedback without anything to back it up gets ignored (or at most a smile emoji like this 🙂 ) Thanks! Design Notes If you can give me a valid reason with examples why something is off, 9/10 I’m likely to make changes to the content and credit you for doing so. They aren’t officially part of the game.Ĭonstructive feedback is welcome and appreciated in either comments or social media.

These game mechanics are in draft form, usable in your campaign but not refined by final game design and editing. The material here is presented for playtesting and to spark your imagination. This is an attempt to improve upon the mass combat rules that Wizards of the Coast released a while back, which is a little too simplified for its own good and kinda blah. DM Dave 4 Comments on Improved Mass Combat Rules (Part 2: Basic Rules) | Rules Supplement for Dungeons & Dragons Fifth Edition Posted in GM ToolsĬontinuing on the rules that I playtested this last Saturday, this article covers the rules for improved mass combat in Dungeons & Dragons Fifth Edition.
